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Age of wonders iii frostling
Age of wonders iii frostling









age of wonders iii frostling

GameWatcher: So the new Necromancer class, can you give us an idea of what role he plays in the game – what are some of his coolest tricks? It’s been a huge change for us from the usual model of working directly with publishers. Continued development like that is a great benefit of this digital age, of development as service, where the community is right there for you to gather ideas from, get feedback from. Once you have the game out there selling and generating revenue, then you can start tweaking it and making it better. For example, the new race relations system we’ve added, the ‘Unifier’ victory, this all came forth from iterative development. When you’re in the thick of development you often run out of fuel in terms of new ideas, but when you’re looking back a few months down the line you can see what all the fans are saying, analyse and play the game yourself, and then these new ideas start to emerge. When making a very complex game like Age of Wonders you need to give things time to mature. Lennart Sas: It’s a mix of both actually. GameWatcher: How do you plan what’s in each new expansion? Do you listen to what the fans are requesting, or is it more an opportunity to add what you wanted to add in the base game? We want to give good value for money, and rekindle interest in the game that may have faded over time.

#Age of wonders iii frostling full

Some people cut them up into smaller pieces, we also see some people selling what are essentially expansions as full sequels, but as old-school gamers we prefer to do things the traditional way. I’m not sure it’s the best business sense, but we prefer giving players a whole bunch of new features packed together for a whole new experience. Lennart Sas: We’re all very old-school gamers, and we just really like those big expansion packs. A lot of other studios opt for smaller packs of DLC, so why does Triumph go for these big expansions instead? GameWatcher: Eternal Lords is bringing a whole bunch of new content to the table for Age of Wonders 3 players. I chatted to Triumph’s director Lennart Sas to get some idea of what players can expect. With lots of intriguing new content and a bunch of smaller, but equally welcome changes under the hood, Eternal Lords is shaping up to be a proper expansion in the traditional mould, a welcome sight in today’s world of micro-transactions and bite-sized DLC. Coming next week, Triumph’s latest addition to the excellent fantasy 4X, Eternal Lords, bungs in not only two new races, but a brand new class in the form of the Necromancer, an evil sorcerer who finds his loyal subjects much easier to deal with when they’re reduced to mindless, undead husks (who wouldn’t?). If you thought that Age of Wonders 3’s last expansion pack Golden Realms was a big one, think again.











Age of wonders iii frostling